Sketchy.live

OVERVIEW

Sketchy.live is a cheeky digital sidekick that intercepts impulse online purchases before they happen. Blending humour, empathy, and AI, it transforms the act of spending into a moment of reflection, turning hesitation into empowerment. Through animated characters, gamified savings, and smart habit tracking, Sketchy.Live reimagines digital financial control as a playful and self-aware experience for the modern consumer.

YEAR

2025-Present

TOOLS

TOOLS

Figma

Rive

Cursor

SERVICES

Brand Design

Prototyping

Web Design

End-to-End

The Problem & Response

About

5% of the global population is affected by compulsive buying. Gen Z and late Millennials are especially caught in this cycle, surrounded by flash sales, TikTok hauls, and algorithmic temptation loops. Research shows these purchases are often driven by emotion rather than need, yet most budgeting apps focus on planning instead of in-the-moment behaviour.


Created in response, Sketchy tackles the emotional triggers behind impulsive spending, speaking to users’ self-awareness through character-driven humour, reflection, and personal connection rather than guilt or restriction.

QUT: Capstone Design Exhibit

Awarded Project

Sketchy was developed as my capstone project for the QUT Design Exhibit in November 2025 and was awarded The Portable Award, recognising projects that contribute to positive societal impact through design and/or technology.

Going Forward

Version 2.0

Following the capstone phase, Sketchy is being actively refined as a functional mobile app. Version 2.0 focuses on refining core interactions while adapting the system to the practical constraints of mobile platforms. Ongoing development prioritises usability, and behavioural effectivness within the limitations of real devices, operating systems and user contexts.

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Sketchy.live

OVERVIEW

Sketchy.live is a cheeky digital sidekick that intercepts impulse online purchases before they happen. Blending humour, empathy, and AI, it transforms the act of spending into a moment of reflection, turning hesitation into empowerment. Through animated characters, gamified savings, and smart habit tracking, Sketchy.Live reimagines digital financial control as a playful and self-aware experience for the modern consumer.

YEAR

2025-Present

TOOLS

TOOLS

Figma

Rive

Cursor

SERVICES

Brand Design

Prototyping

Web Design

End-to-End

The Problem & Response

About

5% of the global population is affected by compulsive buying. Gen Z and late Millennials are especially caught in this cycle, surrounded by flash sales, TikTok hauls, and algorithmic temptation loops. Research shows these purchases are often driven by emotion rather than need, yet most budgeting apps focus on planning instead of in-the-moment behaviour.


Created in response, Sketchy tackles the emotional triggers behind impulsive spending, speaking to users’ self-awareness through character-driven humour, reflection, and personal connection rather than guilt or restriction.

QUT: Capstone Design Exhibit

Awarded Project

Sketchy was developed as my capstone project for the QUT Design Exhibit in November 2025 and was awarded The Portable Award, recognising projects that contribute to positive societal impact through design and/or technology.

Going Forward

Version 2.0

Following the capstone phase, Sketchy is being actively refined as a functional mobile app. Version 2.0 focuses on refining core interactions while adapting the system to the practical constraints of mobile platforms. Ongoing development prioritises usability, and behavioural effectivness within the limitations of real devices, operating systems and user contexts.

Smooth Scroll
This will hide itself!

Sketchy.live

OVERVIEW

This award-winning project is entirely independent. Challenging a world engineered for frictionless impulse, I designed and built Sketchy, an app that intercepts impulsive actions and encourages more intentional online choices.

YEAR

2025-Present

TOOLS

TOOLS

Figma

Rive

Cursor

SERVICES

Brand Design

Prototyping

Web Design

End-to-End

The Problem & Response

About

5% of the global population is affected by compulsive buying. Gen Z and late Millennials are especially caught in this cycle, surrounded by flash sales, TikTok hauls, and algorithmic temptation loops. Research shows these purchases are often driven by emotion rather than need, yet most budgeting apps focus on planning instead of in-the-moment behaviour.


Created in response, Sketchy tackles the emotional triggers behind impulsive spending, speaking to users’ self-awareness through character-driven humour, reflection, and personal connection rather than guilt or restriction.

QUT: Capstone Design Exhibit

Awarded Project

Sketchy was developed as my capstone project for the QUT Design Exhibit in November 2025 and was awarded The Portable Award, recognising projects that contribute to positive societal impact through design and/or technology.

Going Forward

Version 2.0

Following the capstone phase, Sketchy is being actively refined as a functional mobile app. Version 2.0 focuses on refining core interactions while adapting the system to the practical constraints of mobile platforms. Ongoing development prioritises usability, and behavioural effectivness within the limitations of real devices, operating systems and user contexts.

Smooth Scroll
This will hide itself!